![]() ![]() There are a few things to loot here, including an artifact. Right when you enter the room you'll be attacked by a Puker and a few Dog Lurkers. The next room looks similar to the room the title screen is based on. After you've taken care of them, you can head over to the Bench that now has power and deposit your loot or head down the stairs that the first slasher came out. There is a couple things to loot here, stay and listen to the message that automatically starts play if you want, or leave this room through the lower door.īack in the main hub you be attacked by a couple Slashers, a Puker, and an Exploder. It's fairly simple but the combination is below in the picture. Once in the radio room, go to the blue fuse box and start the mini game to balance the power. You'll be attacked by a couple Slashers and a Puker Necromorph, so dispose of them and leave the room through the door closest to vent shaft where the Puker came out. Once the power is on, head back up the ladder. This one is different from all the other kinesis doors you have to keep pressing the button to power it up rather than just holding it. There are a couple crates to loot, then head down the ladder to get to the generator. The next area you'll find yourself in a engineering bay. You'll be attacked by one lonely Dog Lurker, take care of it, loot the few lockers in this area then head down the stairs by the windows. Since there isn't any power, every door is locked but one. Go down the ladder into the main hub for the Greely. The first room you walk into there will be loot lockers on the left side, and a Compact Standard Frame on the right. Once inside the ship, Santos will be telling you where you need to be going. Other wise just look for the big letters on the side of the ship that say C.M.S Greely, the airlock is located on the left side of that. Using your waypoint will point you in the right direction. It's kind of difficult to locate the door to enter the Greely if you don't know what you're looking for. Fly on over to the transport ship and select the C.M.S. ![]() Naturally, you get tasked to go and investigate. ![]() As you walk out of the Roanoke you'll receive a coded message being broadcast from the C.M.S Greely. The first Side Mission takes place at the end of Chapter 4. ![]()
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